519 game mechanics across 31 categories — browsable, mappable, and rollable for your next idea.
Player-configurable rules that govern how AI-controlled allies act — priority lists, condition-action pairs, aggression toggles — letting the player program behavior once instead of issuing constant orders.
Equippable items in slots separate from weapons and armor — rings, amulets, trinkets, charms — that grant passive bonuses or new behaviors without changing the character's visual silhouette or core loadout.
Discrete, tracked accomplishments — platform-level (Steam, Xbox) or in-game — awarded for completing specific tasks, milestones, or challenges, often with a public completion percentage.
Every mechanic is a node; synergies, conflicts and variants are the paths between them. Explore all 519 as one connected world.
SEARCH NEEDS JAVASCRIPT — BROWSE THE CATEGORY INDEX ABOVE OR OPEN THE MAP.